Statistics

Level: (The general skill of the character) Age: (The age of the character, generally has no effect on performance) Height: (The height of the character) Weight: (The weight of the character [does not change carry weight]) Carry Weight: (The weight that the character can properly bare) Occupation: (The job or lifestyle of the character i.e. "Officer" "Clerk" or "Hermit" "Warrior") Location:

Health: (The amount of damage the character can directly take, 200 damage vs 400 health = 200 health) Finesse: (The skill the character has with general acrobatics, scales with Curved Swords, spears etc.) Talent:(The talent of the character to learn new things, this stat lessens the time it takes to level up and learns skills such as magic.) Damage: (The Damage done with an average Punch, fist weapons rely greatly on this stat) Defense: (The resistances and defences of the character OR the characters reflexes) Speed: (The running speed and weapon speed of the character) Stamina: 10 Accuracy: 5 Communication: 5 Intimidation: 0 Cleverness: 5 Strength: 15 Construction skills: 5 Confidence: 5 Magic Types: Intellect: 5 Faith: 10 Nefariousness: 2 Spirituality: 5