Magic Types

Intellect:
Sorcery I: 100% (Summoning spells and elements to aid you)

Arcane I: 100% (Controlling pure magic energy)

Warlock I: 60% N: 20% F: 20% (Commanding and taking the energy of demons)

Crystal I: 100% (Harnessing power from enchanted artifacts and gems)

Scholar I: 80% S: 20% (Using raw mental power to create one's own power)

Moon I: 60% S: 30% F: 10% (Controlling elements of your one's brains and mental state)

Kinetic I: 25% F: 25% S: 25% N: 25% (Controlling the elements of life itself)

Faith
Holy: Priest F: 100% (Holy magic based around Healing and regeneration)

Holy: Cleric F: 100% (Holy magic based around buffs and protection)

Holy: Paladin F: 100% (Holy magic based around combat and damage)

Sun F: 76% S: 24% (Beastly magic based around the sun and it's power)

Islander F: 50% S: 50% (Controlling Winds, Water and storms)

Monk F: 50% S: 50% (Controlling your own body and mind)

Spiritualism
Shamanism S: 100% (Controlling and talking to Spirits)

Druidism S: 100% (Befriending plants and wildlife to help you.)

Pyromancy S: 65% F: 35% (Controlling Flames and other earthy materials)

Nightstalker S: 30% F: 30% N: 35% I: 5% (A sacred magic only taught by an ancient lord)

Conjuration S: 50% I: 50% (Making things out of matter)

Nefarious
Witch Docter N: 65% S: 35% (Controlling ones physical attributes including Disease and contortion)

Spook N: 100% (The darkest of dark magic, controlling pure spook energy)

Necromancy N: 88% F: 12% (Controlling the essence of life)

Cryogenic N: 60% I: 40% (Controlling raw tempature)